jimmi wrote:...
I feel 10x10 will drag out the average game time
9x9 will be the same game time, with a new feel of intro moves
8x8 will shorten the average game, and feel the same as now...
I am a fan of 8x8 concept.
I predict 9x9 games will be a little shorter than 8x10 since there are 2 less pieces to start with. This is an easily testable theory - you could keep track of the number of moves when a winner is declared for each arena type (excluding games < 50 moves which might be drops or early quits).
I disagree with some of the posts worried about the opening game. It *is* different, but not necessarily predictable or a stalemate. Unlike the small arena game, there is plenty of space between armies. When orbs spawn here, you are often forced to move laterally. Your opponent then has the option of gaining ground or blocking the advance of your powered piece.
In fact, I don't think that matching move for move is necessarily the best strategy. Of course, having squads start staggered accross three rows instead of two could resolve this issue entirely. *AND* it makes for shorter games since about 20 turns of torus movement would be required to move two rows of pieces into one of these staggered starting configurations.
Let's try 8x8 as well, but keep hashing out the 9x9 option for a while.