QRimson and Qlover Progress Report - Early April

Discuss and inquire about the tech behind Quadradius, including programming, networking, art and design, and even Flash or web apps in general.

QRimson and Qlover Progress Report - Early April

Postby Jimmi » Mon Mar 31, 2008 11:12 pm

I hope to make this a semi-monthly ritual (like 1st and 15th of the month?), sort of like a dev newsletter of our progress. It will function as two things. One, to let you guys know where we stand with progress, and eventually letting you in on beta testing sessions and such, and two, to make us feel even more accountable knowing there are others counting on us to succeed with this project, and having you guys know our rate of progress. If there is slippage, I want it to be public knowledge. Think of it like a kick in the ass. Motivation can come from many angles for many people. It’s not easy to always have the best progress, since everyone one of us has day jobs, and some hefty ones at that (not me of course), but this is still in the center of all of our targets. Do you know I dream QR code?

We have a server that does the very basics for now; accepts connections, disconnects cleanly, listen for QR protocol, parsing of data, query and manipulate a database, and some flash specifics that are required for flash 9 to talk to network servers. Man, Adobe keeps making this more restrictive, but its all for the good of the developers and users.

We have the basics of the arena, tiles, and pieces, code wise, not art wise yet. We are working on an arena editor, which I hope to release earlier than later, just so you guys can play with it (although you will not be able to use it in the current QR, its just for shits and giggles until QRimson beta is out). We have the basics of lobby, displaying players, sorting players based on credentials kind of stuff.

We have some mock ups in photoshop and illustrator for how the new lobby may look, and the placement of some features, along with some shadow classes for the pieces, and about 5 or 6 visual effects coded up in flash such as explosions, debris, smoke, flares, electricity, vortex type stuff.

I really have nothing against showing unconfirmed art, and even screen grabs of dummy art, but that is because I work fine with dummy art. But Brad and Psychocide both pointed out, dummy art leaked early doesn’t fare well with everyone. So until I have better art to show, I won’t post any screen grabs or interactive demos. Sorry kids. Maybe mid April.
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Postby driven2sin » Mon Mar 31, 2008 11:52 pm

you all must be busy - since it would of been a fine time for a ripe April fool's joke

last year was cool except that it seemed to go one for a week!
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Postby Rhox » Mon Mar 31, 2008 11:58 pm

Yeah, I figured I would log on today to read "QRimson to be released next month!" ...then after I click the thread, all I read is "April fools."

That would have been classic.

Anyway, it's good to hear that progress is being made. The new effects sound cool as hell and I can't wait to see them.

Thanks for the report jimmi. Keep us updated! We love to hear these kinds of things.
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Postby robponce » Tue Apr 01, 2008 2:08 am

This whole new coding sounds fun.

And all i wanted was a damn better scrollbar...
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Postby Rhox » Tue Apr 01, 2008 2:21 am

Watch that be the one thing left out. :P
Oncobyte wrote:This is a luck containing game. We like that. The randomness means that you have a tremendous variety of options and almost every game you play is different than the last. The same strategy doesn't work every time. Sometimes, you will lose entirely because of bad luck. Play another "hand" of QR and get over it.


2007 - 1073-482, 69%
2008 - 477-269, 64%
2009 - 499-228, 69%
2010 - 514-233, 70%
2011 - 46-45, 51%
2012 - In progress

CAREER: 2715-1313 (68%)
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Postby Rydash » Tue Apr 01, 2008 4:10 pm

Holy crap. Actual news! And it came when jimmi said it would!

With this and the editing feature, I am fulfilled for the week! And then, to yearn for QRimson!
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Postby Mammalman » Sun Apr 06, 2008 10:14 pm

thanks for the update and promises of future updates.

i have a question about the connection that qrimson will use: what i am totally disconnected from the internet during a game (think ethernet cable unplugged for 10 seconds or something)...will i be able to log back in and get back to my game if i get online quickly enough? this is possible for instance in yahoo chess, just curious if thats going to be a part of the new server. thanks for taking 8% of my life from me,

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Postby Jimmi » Sun Apr 06, 2008 11:04 pm

yes, the goal is to allow you to rejoin, as long as their is time left on the clock. so if your computer blows up, and you can quickly run down the dorm hallway, neighbors house, office hallway, and quickly log in, all should be good.
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Postby Russian Mike » Sun Apr 06, 2008 11:37 pm

So rigging your opponent's computer with explosives will no longer be an option for advancing in Tourneys?! :shock:
The enemy's gate is down!
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Postby Rhox » Sun Apr 06, 2008 11:43 pm

That's awesome jimmi. Less losses due to D/C will definitely be a crowd favorite.
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Postby gizmo5013 » Tue Apr 22, 2008 10:45 pm

So...


15th of the month eh?
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Postby Jimmi » Tue Apr 29, 2008 9:27 pm

I am so horrible with exact deadlines. And I still haven't learned my lesson. So now updates will come out when we have something worth while to show. Hopefully report 2 is a good one to spark conversations.
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Postby temhawk » Sun Sep 07, 2008 9:22 am

Hi, I can't wait for next version of QR (Qrimson)

What is Qlover btw??? Sorry, have been a bit inactive lately...

Any new powers recently??

Please update me, thanks & good luck!
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