Born out of frustration from recent Beneficiary induced losses.
No more than 10 different powers on a piece.
Any more than that and either the piece overheats or the added powers don't stick.
Overheating sounds too punitive and would make people stop playing the game to count up powers. The alternative is to make such that if a player does anything that would break the 10 unique power limit on torus A, that action does not work on torus A.
- You try to Bene 13 unique powers - you get a No Effect signal. Better yet, the Bene power is grayed out in the power list, making it unusable until your squad has 10 or less unique powers.
- You try to Teach Radial 6 powers. One receiving torus already has 5 different powers. That torus keeps its 5 powers but gets taught nothing.
- A torus with 10 different powers steps on an orb. The orb remains on the tile as if the torus were inhibited.
Implications:
Would force players to partially show their hand - maybe that Move Diagonal or Raise Tile would have been nice to save until the right time, but you'd rather keep some others powers hidden and make room for more....
Would prevent Super Bene's - Players may choose to bene earlier, making the chance that they have that immediate game ending combo less likely.
Would make it harder to Pilfer powers from pieces near the limit. If the Pilfering piece has 4 powers on it, it will fail to pilfer from a piece with 7 other powers on it.
Alternatively - make it so that some torus stigma such as inhibit, tripwire, or parasite can be contagious to pieces learning from them, pieces they teach to, or tori that bene from them. Or make bene second tier learn. Or make GQ activate on orb collection. Do something! STOP CRUSHING ME WITH BENEFICIARY! If you do, I will find you. I will reprogram your coffee maker to make rat piss. I will show Lyme disease carrying deer ticks where you live. Don't test me - I WILL DO IT! Real men don't bene - that's facism, baby.
