QR Summit! - 3PM EST 7/12/08

Discuss and inquire about the tech behind Quadradius, including programming, networking, art and design, and even Flash or web apps in general.

QR Summit! - 3PM EST 7/12/08

Postby Rydash » Fri Jul 11, 2008 4:46 pm

At 3PM Eastern Time Saturday July 12th, people who join the #quadradius chatroom will be able to talk to Quadradius developers, as well as the rest of the Qmmunity!

Making appearances will be Jimmi and Pscyhocide, ready to answer some of your questions about the current and upcoming game versions. Furthermore, you'll be able to learn exciting tidbits about new QRimson features and a real-time continuation of the possible gameplay changes discussed on the QuadBoard!

You may also find that this would be an opportunity to discuss strategy amongst your fellow members/opponents in real-time. It's like Advanced Training in overdrive.

If you need assistance in connecting to the IRC channel, please refer to this post containing directions.

If you need further help, just contact me, and I'll do my best to help you get in on this event.

If this is successful, you may expect to see more of these types of events.

While the talk will mostly revolve around QR, you can pretty much talk about anything. Hopefully this will be a good experience to you members, and open you up to an entirely new, but familiar, way to communicate with one another.

(Oh yeah. Guests may come as well.)
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Postby Rydash » Sat Jul 12, 2008 1:48 pm

The event starts in approximately 15 minutes! You don't want to miss this chance to get the inside scoop on what's coming up in the Quadradius World. Hehe.
Changed for the sake of mobile browsers everywhere.
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Postby Russian Mike » Sat Jul 12, 2008 7:47 pm

Sorry I missed it. Did someone save a transcript?
The enemy's gate is down!
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Postby 47 » Sun Jul 13, 2008 12:15 am

it was huge. some big changes:

1) teams will not start with 20 tori, but one invisible torus.

2) teach, learn, beneficiary, centerpult, multiply, recursive, are banished from the game.

3) the new game will be called Gayradius.
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Postby Polymorph » Sun Jul 13, 2008 12:41 am

47 wrote:it was huge. some big changes:

1) teams will not start with 20 tori, but one invisible torus.

2) teach, learn, beneficiary, centerpult, multiply, recursive, are banished from the game.

3) the new game will be called Gayradius.


And all of the square tiles will now be mobius strips, and heights will move along a klein bottle.
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Postby l0de » Sun Jul 13, 2008 1:43 pm

Complete log of the QR summit: I will be posting summary in the suggestions thread.

<Darkness_Keeper> Well, crap.
<l0de> since I'm the only one who showed up my suggestions win by default
<psychocide> yup
<Jimmi> ha
<l0de> next stop: unrefurbable hotspots, 'daya is gr8' message of the day
<psychocide> better buy the l0deradius.com doman Jimmi
<Darkness_Keeper> Yay! (Say, anyone remember Tar?)
<psychocide> I'll start changing the graphics for the new name
<l0de> l0de radius hour
<l0de> www.l0deradiohour.com
<psychocide> I'm trying to bring people in from the QR lobby
<psychocide> man, not even 47 is here?
<Darkness_Keeper> I could impersonate some people. :P
<Jimmi> was he all about it?
<train> he was here earlier
<psychocide> he's been in the channel quite a bit
<Jimmi> psycocide, have you put any more thought into the tier aspect?
<l0de> 47 was here for a bit
<Jimmi> or lack there of
<l0de> Did you see 47's doubleroo idea? I thought it was ingenius
<Jimmi> and the casting?
<psychocide> tier like the tiered mods?
<Jimmi> i read some of the bunker issues and such, and think your casting will work great with it, making some of their suggestions void, no?
<Jimmi> i mean some of them might mesh, but it seems like your idea (Actually probably someone elses a while ago) is the way to go
<psychocide> yeah, I still like the casting bunker more. Although the combo with centerpult is pretty cool
<Jimmi> what was that about? being able to escape?
<psychocide> if bunker activates on the tile you move to, you could centerpult into an enemy formation and have bunker protect you
<psychocide> making centerpul more useful
<l0de> that was a huge centerpult buff
<psychocide> yeah
<l0de> and I thought it was really intuitive to just have it cast on the square you move to
<l0de> with a little recursive style "B" thing
<l0de> so the bunker auto-cast at turn end if you moved another piece
<l0de> enabling you to use multiple bunkers a turn
<psychocide> that's hte part I don't like
<Darkness_Keeper> Not bad. Kind of like a "Surprise! I'm a quick moving jump proof" thing.
<psychocide> the bit about bunkers activating at the end of the turn is weird
<psychocide> it's unline move again and recursive that way
<Jimmi> well, we were talking about turning all single tile mods into directional castings
<l0de> !
<Jimmi> that would include raise, lower, and even multiply. P might be able to explain it better
<Darkness_Keeper> ...Uh? :P
<Jimmi> hotspots, power plants
<l0de> what if you could cast it on any square your guy could move to: then a centerpult piece could bunker the center of an enemy x
<l0de> denying the enemy an orb
<Darkness_Keeper> Or Hotspot the place.
<l0de> yeah
<l0de> wow
<Darkness_Keeper> Then, Mr. Recursive comes in, and bam!
<l0de> makes centerpult really awesome
<psychocide> casting it on any square your guy could move to would be pretty powerful
<l0de> but seems a little extreme
<psychocide> and it might be hard to convey
<Jimmi> yeah, since we just began to mesh it out
<l0de> that affects what, move diag and centerpult?
<psychocide> hotspot, switcheroo
<l0de> switcheroo would let you bunker any piece in your squad then
<l0de> or hotspot anywhere
<l0de> that's too good probably
<psychocide> it'd sure make switcheroo really good
<l0de> Switcheroo is already really good
<Darkness_Keeper> And perhaps fill in for doubleroo.
<psychocide> yeah, but as l0de says, switcheroo is already really good
<l0de> I really liked 47's 'elusive doubleroo' in a game where t2 doubleroo is elimnated
<psychocide> it probably doesn't need the help
<psychocide> yeah that was a cool idea
<l0de> his idea was that, if you recruit\swap an enemy switcheroo, it retained its ability to swap with enemy pieces
<l0de> but only with enemy pieces
<psychocide> (Rydash, some guy is having trouble joining the channel)
<psychocide> (he's in the QR lobby, he's a guest but I guess he's buying a membership today. Trees GUEST)
<Darkness_Keeper> (Um, okay. Any kind of error?)
<Darkness_Keeper> Coming to assist. :D
<l0de> I'm torn on the bunker casting, because being able to cast it on other pieces would be nice, but at the same time I really liked it as an improvement to centerpult
<Jimmi> iode, can you resend that?
<Jimmi> i was playing with translation tool
<Jimmi> and it was all in german :)
<l0de> I'm torn on the bunker casting, because being able to cast it on other pieces would be nice, but at the same time I really liked it as an improvement to centerpult
<l0de> Then again being able to radial-cast it, you could block advances on narrow snakes, etc
<l0de> what do you guys think about casting being affected by elevation?
<psychocide> I think it's more useful as a cast. The only special benefit you get from the "deploy-after-you-move" mode is the centerpult combo
<psychocide> and if we do single cast, it's consistent with the other single tile cast ideas
<l0de> centerpult then becomes mainly useful for move-again and recursive combos then
<psychocide> yeah
<l0de> (and the occasional wallclimb, move through your own territory\early game cluster bust)
<psychocide> there is another way to buff centerpult
<l0de> t2 default?
<psychocide> well yeah, but also to loosen the requirements for the formation
<l0de> I'd say a triangle of pieces
<l0de> but not a c of pieces
<l0de> Let me draw it on a board
<psychocide> you have to make it simple to understand and communicate though
<l0de> http://www.scriblink.com/
<psychocide> you could just make it a minimum number of adjacent pieces
<l0de> here's a whiteboard we can use
<l0de> http://www.scriblink.com/index.jsp?act= ... 0C0BF0CC96
A872C29AD351D0C6B76EC1
<l0de> use that link
<l0de> see there
<psychocide> yeah
<l0de> that configuration being a valid centerpult
<l0de> would be awesome
<l0de> but: is it too strong?
<Jimmi> doesnt connect for me
<l0de> I show 4 users
<psychocide> the problem is then you have to explain in a little power description like 3 formations that it can move into
<psychocide> without a diagram, no one will know how to use it
<l0de> is it possible to have a diagram on the power description?
<l0de> even an ascii one
<l0de> like
<l0de> O
<l0de> X
<psychocide> yeah, but I wouldn't want to
<l0de> O O
<psychocide> I'd rather come up with a simpler power
* @Jimmi (421e0ebd@JIG-9A0118A4.mibbit.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
* Jimmi (421e0ebd@JIG-9A0118A4.mibbit.com) has joined #quadradius
<l0de> Basically just say ' if you can draw an x, a diamond or a triangle' you can hop there
<Jimmi> whats the drawing link again?
<Jimmi> crashed my browser
<l0de> http://www.scriblink.com/index.jsp?act= ... D0C6B76EC1
* ChanServ sets mode: +o Jimmi
-ChanServ:#quadradius- OP command used for jimmi by Darkness_Keeper
<psychocide> What about just saying centerpult lets you hop to a tile that is adjacent to at least X many pieces?
<psychocide> 3 or 4 most likely?
<l0de> too good!
<l0de> if it's a formation, the enemy can defend against it
<l0de> with staggering
<l0de> I even wonder if the triangle is too strong, it's so common
<psychocide> then can still defend! If you say 4, then the only "safe" formation is the current X formation
<psychocide> anything else would have at least one piece that could stomp the centerpult
<l0de> but if centerpult is t2
<l0de> they're trying to stop it from getting into their turf at all
<l0de> like currently if an opponent has centerpult, I keep an eye out for xs and diamonds to thwart move again\recursive
* Guest885 (Guest885@E5124F7D.B50EB382.F9CCB37F.IP) has joined #quadradius
<Guest885> Eureka!
<psychocide> hey guest! welcome to the chat
<l0de> welcome
<psychocide> are you Trees?
<Guest885> no.
<Guest885> It's DK.
<psychocide> ah
<Guest885> I just found another applet that works.
<Guest885> For everyone having trouble, I'll make a new post about how to use this online Java applet.
* Guest885 was kicked by Darkness_Keeper (Darkness_Keeper)
<Darkness_Keeper> Hehe.
<l0de> like if you wanted to investigate new centerpult stuff
<l0de> I'd record a game
<l0de> and note every space you could move to using a tri-spread or a 4 adjacent rule
<psychocide> yeah I was just thinking something similar
<psychocide> although I figure a bunch of screen shots would suffice
<l0de> I think looking at it that way would show you it's immensely strong
<psychocide> you might be right, it be really common
<l0de> one of the things that make quadradius neat is that all the powers that offer a ton of mobility are fairly random (outside of switcharoo)
<psychocide> yeah
<psychocide> so besides tacking on a third viable formation, what other options are there?
<l0de> t2 default is an excellent start
<Darkness_Keeper> (Alternative to mibbit connection posted)
<l0de> centerpult's really a surprise move
<psychocide> you think that'll be enough
<l0de> Losing bunker as a combo to it is rough
<l0de> the power is still 100% useless in most end-game scenarios
<l0de> and if you remove bene teach, the end-game becomes much more of a factor
<l0de> since more games will actually progress to that point
<psychocide> yeah
<psychocide> that seems like an inescapable quality of centerpult
<l0de> I think it may be
<psychocide> is that acceptable? I mean other powers are less effective with less pieces on the board
<psychocide> bombs, for example
<psychocide> but at least there's still a chance for bombs to do something, whereas centerpult might literally become useless
<Darkness_Keeper> Well, but then if they hit, they decimate something like 1/3 of the sqaudron if it's REALLY endgame. :P
<l0de> yeah
<l0de> and there's no defense against bombs, it's a great equalizer
<l0de> but a smart opponent looks out for centerpult
<l0de> (not like they have to with 4 pieces on the board)
<psychocide> yeah
<l0de> 15 moves into this one game
<psychocide> (e2 says "access denied")
<l0de> and I'm at a point where an early centerpult would give this guy an orb
<Darkness_Keeper> Hmm.
<Darkness_Keeper> (That from OperServ? Or from PJIRC?)
<l0de> if it was the triangle formation
<l0de> he may be behind a firewall at work
<psychocide> (dunno)
<psychocide> he says he's at home
<psychocide> there may just be too many barriers of entry to make this chat channel viable
<Darkness_Keeper> Indeed. I still could change servers.
<Darkness_Keeper> A la l0de's suggestion.
* @Jimmi (421e0ebd@JIG-9A0118A4.mibbit.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
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<psychocide> you mean for today?
<Guest221> i am trying the other client now
<psychocide> Jimmi says mibbit is crashing his browser or something
<Guest221> see how this hava one works.
<Guest221> no, it only crashed me once
<l0de> lo
<Guest221> but then i couldnt log back in, cause it said i was trying too soon
<psychocide> oh that's jimmi?
<Guest221> oh
<Guest221> yeah... one sec
<Darkness_Keeper> Huh. That's weird.
<Darkness_Keeper> I think the Java one should run with less problems...I've used the same type before without knowing it, seemed stable.
<l0de> A real client is the most stable path if you're not at work
<Guest221> how do i chang emy name? i typed in jimi at the login, but it didnt remember it
<l0de> do /nick jimmi
* Guest221 is now known as jimmi
<jimmi> ok
<Darkness_Keeper> Yeah, that part may be broken, actually.
<jimmi> thanks
<l0de> np
* ChanServ sets mode: +o jimmi
-ChanServ:#quadradius- OP command used for jimmi by Darkness_Keeper
<l0de> yeah psychocide I'm 46 moves into this demo game
<l0de> and there are so many spots where trianglepult would lead to a big advantage
<psychocide> what about 4+ adjacent?
<l0de> like any time you have a 3 v 3 front row face off
<l0de> you can hop there
<psychocide> yeah
<l0de> 4 adjacent is a little different
<psychocide> still though, you're hopping to a threatened tile.
<l0de> by adjacent you mean radially adjacent, right?
<psychocide> yeah
<l0de> it's a threatened tile, sure, but you still get control of a square out of it
<l0de> and with on-move bunker, they'd be getting orbs
<l0de> I'd playtest it, that's for sure, it would be really strong
<psychocide> yeah
<l0de> but also
* zero (484edbd2@JIG-9A0118A4.mibbit.com) has
joined #quadradius
<l0de> spotting the patterns etc is fun
<psychocide> sup zero
<zero> hey guys
<l0de> howdy
<jimmi> hello
<zero> thanks for the heads up
<psychocide> sure. We probably could have organized this better
<Darkness_Keeper> Yay, one of the two got in. :P
<zero> mibbit is pretty user friendly
<Darkness_Keeper> (My bad)
<psychocide> yeah, I thought so
<psychocide> heh, more e2
<psychocide> err, poor e2*
<psychocide> can't seem to connect
<Darkness_Keeper> Yeeah. I haven't a clue. :P
<psychocide> well, let's talk about QRimson some
<l0de> booyah
<jimmi> ok
<psychocide> anyone have any questions about new features? Anything they'd like to see specifically?
<l0de> I asked you about it yesterday, but want to know what jimmi thinks about recording every game, and for players to have a 'library' of all their games
<l0de> I know I'd dig it
<l0de> and it would be a nice member incentive
<Darkness_Keeper> Ooh! Uhm...How about the Learning process? For new QRians? (We'll get to that later)
<jimmi> let me think...
<jimmi> we need to keep game state to be able to reconnect.
<jimmi> so the moves made could be put into some kind of shorthand protocl thingy
<l0de> yeah, like quad-notation
<jimmi> i wonder how loarge that data would get. or how easy it would be to access it.
<psychocide> we'd need that for replays in general
<Darkness_Keeper> Or if it'd need to be stored on the local user's client.
<psychocide> we could only record member games, like l0de said
<l0de> well if it's just a move list, it would be a few kb tops
<l0de> if you do the timing as well
<psychocide> I doubt we'd do timing
<l0de> that's a little more, maybe 20kb per file
<jimmi> i dont think we would do timing
<jimmi> the user would be able to set his/her own delay speed
<Darkness_Keeper> Would people be able to disable this option for themselves? I know that I'd like to be selective in my replays, and not a giant list.
<jimmi> i think that makes the most sense
<psychocide> that's a good point DK, maybe a manual save would be better
<psychocide> maybe people don't want every game saved
<l0de> I'd want every game saved
<psychocide> that's a good point l0de. maybe people DO want every game saved.
<l0de> and if you want to do data mining, you should have as many points of reference as possible
<jimmi> id be worried database wise if the game was to record 1,000+ games every day, how quickly a db would get out of hand to amange
<Darkness_Keeper> I'd like the Epic ones for myself. Like my beatdown by Jimmi. Or by D2S. Or by...
<jimmi> and if it is saved local, it is changelble, so it is not really verifiable anymore
<Darkness_Keeper> Ah, hmm..
<l0de> Jimmi- maybe keep them for a month, but offer users to download the notation as a text file?
<psychocide> what if we periodically purged old records/
<l0de> Then you could load the notation into a qr player
<jimmi> i guess it depends what we would want the replay for. did it need to be secure or not?
<l0de> nobody really cares about games more than a month old except for the players that played them
<psychocide> I think it'd be better to save them to a permanent database and have them accesisble via html
<jimmi> if it was just for fun, then people could store them locally
<psychocide> it'd be neat to be able to just link to a game though
<psychocide> imagine Battlegrounds
<Darkness_Keeper> (Fend fer yerselfs for a little bit. I shouldn't be gone too long.)
<l0de> yeah
<l0de> that's what I'm really looking forward to
<l0de> move-by-move replay and analysis
<jimmi> so every game would be saved? i will have to see what Alex thinks of that, load wise
<l0de> once you have that available, I think you'll see a huge upswing in qr theory
<psychocide> what if we record every member game and keep them in a temporary database for a set period of time (like a week)
<psychocide> during which that time, a player can opt to save that game permanently
<jimmi> it may be easy to retrieve. he knows it better than me
<l0de> I work with sql databases that do this kind of thing
<l0de> it's not too tough
<jimmi> whats the limit on MySQL db size?
<jimmi> entry wise?
<l0de> but would probably be more than your server could handle along with qr
<l0de> modern sql? I don't know
<psychocide> I don't think hardware limitations are a big deal, right?
<psychocide> we can just buy a new box
<psychocide> (I say cavalierly, with no money of my own at risk)
<l0de> I mean, you wouldn't need somethign powerful for this
<jimmi> yeah, but if the DB is taking up 90% of the proc, and the game only 10% we did something wrong.
<psychocide> what about 2 boxes?
<jimmi> is a larger DB file a bad thing, or just traverseing it?
<jimmi> i mean a 65,000 entry DB insnt put into memroy all at once, is it?
<l0de> no not at all
<l0de> remember the actual amount of data for each game
<l0de> is tiny
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<jimmi> What do you think the biggest hit would be with trying to save every game playbook in an entry
<l0de> and you'd have it sorted by player name, game date\time\year
* Guest378 is now known as e2
<jimmi> reading the data? selecting it?
<l0de> Pulling it up
<l0de> after the fact
<jimmi> i dont think it would be sorted by player name, because there are 2 players to a game
<l0de> each player would have their own copy
<jimmi> why would i duplicate the entyr?
<l0de> because everyone will want to see 'my games'
<psychocide> maybe we should move away from the technical implementation and just focus on what people would want
<jimmi> you can run a SELECT on your name in the DB
<jimmi> but i dont think storing the exact same data twice is the right way to go about it
<l0de> that's true. I guess I'm thinking in terms of the files being so tiny
<jimmi> ok
<jimmi> so replays seem cool.
<psychocide> yeah. Like l0de mentioned too, it'd be a valuable source for datamining as well
<l0de> It's a big lure for players to have accounts, and maintain them
<psychocide> we could get more information about how the game was played
<l0de> especially if it saves every game they have, because people will be too lazy to save them all
<psychocide> yeah definitely
<psychocide> true
<zero> Any clever marketing campaigns coming up?
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<jimmi> no, but that is always a fun part. i like spreading the word, and cant wait to do so with a stable server.
<psychocide> yeah, I suppose we need a marketable product before we do marketing
<l0de> rydash mentioned it earlier, but I am interested in the tutorials
<zero> I wanna see QR blow up!
<psychocide> yeah, let's talk about that
<l0de> because a lot of my friends try the game, and are frustrated by the learning curve
<psychocide> I think making the game easier to learn and more inviting is the most important thin
g we can do with QRimson
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<jimmi> we will be able to revist what powers should be in guest mode, and that can help. plus, i want to have better in game tips for new players
<zero> A lot of gaming sites are adopting a system where they pair players of equal skill
<jimmi> maybe something as simple as rollover tips, not really strat tips
<zero> of course we'd need a lot more active players for that
<psychocide> yeah, and I think a practice mode would be great
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<l0de> elo will make it easier to see what you're getting into
<psychocide> something for someone to play around with before jumping into a game against a real person
<jimmi> but ELO wont exist for guests.
<l0de> right but they'll see members ratings
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<jimmi> nor will knowing there skill level.
<l0de> and feel good if they beat someone with a high rating
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<psychocide> yo e2
<jimmi> yeah.
<e2> this chat needs a practice section
<psychocide> haha
<l0de> a lot of the lure of qr is that if you play right, you can beat the best player in the game, it's very attractive to beginners
<l0de> I still have a screenshot of my first victory vs rhox around somewhere
<psychocide> that's true, that's definitely something we want to maintain
<e2> ok when's elo coming again?
<jimmi> with the new version.
<jimmi> which we dont have a date for
<jimmi> oh, you mean those one offs. i dont know about those
<l0de> do you have a general idea of when you want to roll out? Like q2 2009, a projection like that?
<e2> yea one offs
<jimmi> we have high hopes of the year 2008
<e2> i need an ego boost, just tell me how awesome I am
<jimmi> i think if the game took any longer than that, i would go nuts
<psychocide> indeed. We'd really like to get something out
<psychocide> the first release would probably be an alpha
<psychocide> and there'd be a period of fixing bugs and bringing in new features
<psychocide> but I think even the bare minimum QRimson release will be pretty awesome
<psychocide> as far as features
<psychocide> I'm personally hoping to really ramp up progress in about a month
<l0de> What do you plan to include in it?
<zero> anyone gonna get grandfathered in?...
<psychocide> membershipwise? Yeah I imagine all members would get a free ride throughout the alpha and beta
<jimmi> this will not be a sequel, but more of a replacment. so your memberships are still valid
<psychocide> I hope I'm not overpromising there, Jimmi
<zero> sweet!
<jimmi> infact, i still have a bunch of people who are in for free still.
<zero> :)
<jimmi> fomr the very first beta days
<zero> that'd be me
<jimmi> really
<psychocide> heh, yeah me too
<zero> Ya, I'm not as active on the boards but I'm pretty old in QR
<l0de> does the game make enough currently to pay for itself and the new server?
<psychocide> it's actually not too hard to pay for itself, since we have very low expenses
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<jimmi> running QR is super cheap right now. i imagine it will take more money, but that shouldnt be a factor for the scope of the game.
<psychocide> hey cyberjuda, welcome
<cyberjuda> Hi
<psychocide> we're talking about the new version of QR right now
<cyberjuda> Any plans on when it will be released?
<e2> what about the old version? any updates at all?
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<psychocide> we'd really like to get something out by the end of the year, but it's hard to make promises that way
<psychocide> sup handi
<Handi> sup psycho
<jimmi> the new version we think will be done this year.
<Handi> hi jimmi
<Handi> wow great!
<psychocide> I'd put quotation marks around the word done there, Jimmi
<Handi> done or DONE WORKING?
<jimmi> the old one is not really being updated, since i want us to focus on pogress of this new one. and hopefully this weekend proves to be a very progessive one. i hope
<jimmi> yeah, um, highly playable.
<e2> so no bunker tweak?
<jimmi> that sounds better
<Handi> I think it's better to concentrate on the new client rather then fixing the previous one
<jimmi> and then, with the new version, we can hopefully go into the mode of never being done with that one, and always having ideas to improve it.
<jimmi> after all, it is an online game, so it is easy to deploy updates.
<psychocide> that's our thinking as well, Handi
<Handi> well, as long as we have some hopes
* cyberjuda (chatzilla@JIG-FE07856B.adsl.alicedsl.de) Quit (Quit: ChatZilla 0.9.83 [Firefox 3.0/2008052906])
<psychocide> yeah, ideally, the new version will be a nice stable platform for us to experiment with new powers and make new fixes and updates all the time
<jimmi> well, Trees just bought an account!
<e2> nice
<psychocide> yup, he said he would today
<Handi> cool
<l0de> will there be a non-rated mode for trying out new powers and gamesets?
<psychocide> he even mentioned going out to get a prepaid credit card for it
<jimmi> jeez
<psychocide> yes, absolutely
<Handi> lol
<e2> what a trooper
<Handi> yup recruited soldier
<psychocide> I think the idea is to make custom arenas unranked by default at the get go
<psychocide> then later on, possibly add avenues to make those games ranked
<l0de> cool
<l0de> like by player votes, or most played?
<psychocide> the issue is with the amount of flexibility we're adding into the editor, it's entirely possible to make arena's where it's very assymetrical
<l0de> will you be adding a map review section to the forums?
<psychocide> sure, I don't see why not
<Handi> so, when do you plan to start the markletting campaign?
<Handi> from what I heard you aim for a much broader public
<Handi> that the actual server can't support
<psychocide> we're definitely gearing up for a wider fan base, both technically and design wise
<l0de> have you thought about 'official' tournaments to promote the game?
<Handi> more people there are, better is the flexibility of the game
<l0de> or are you building a tournament structure into the new elo?
<jimmi> we actually did think about that, and so far, we like the user run versions.
<Handi> cause you can make various cahnnels like 'experienced', intermediary, 'beginner'
<psychocide> yeah, we kind of like the idea that the community makes them on their own
<jimmi> we can always support them, and offer proiizes, but the community has been doing a pretty good job
<Handi> yup
<e2> oh shit, i was dickin around on my cell phone browser and those Qmoticons stretched a quadboard page out to 18 cellphone pages...they're usually 3 or 4
<psychocide> haha
<l0de> ha ha ha
<Handi> haha
<e2> thanks l0de
<Handi> browsing internet on a cellphone = suicide
<l0de> just spreading the qmotion
[16
:23] <e2> i had to take a big ol' dump
<l0de> Another question: What about custom rulesets, games where players can select which powers they want to use, and apply mutators (like all pieces start invisible, permanant orbspy\spyware on all pieces, variants on powers)
<psychocide> (trees is still having trouble with mibbit)
<psychocide> that's in the plan, l0de
<psychocide> I think we're currently calling the possible game modes standard, custom, and scenario
<l0de> with something like that, how hard will it be for you to implement new powers from suggestions?
<Handi> will the game rec feature be implemented right at the beginning%
<psychocide> standard is your vanilla QR match, custom means a custom arena layout (tiles and starting positions) and custom power pool, and scenario is pieces starting with mods, powers, orbs on the ground, etc.
<l0de> (err with the new architecture)
<jimmi> i dont know. number one priority is reconnect with no loss
<l0de> ooh scenario sounds awesome
<jimmi> then i like multiplayer mode to be another high one, along with custom arenas
<l0de> !!! what's the highest number of players you're aiming for?
<Handi> actually, is it packet loss that's making d/c's right now?
<Handi> good question lode
<jimmi> that and server build
<jimmi> 6 at a time
<jimmi> 3 vs 3, 2 vs 2 vs 2, etc
<Handi> woah, that's gonna be quite intense
<l0de> will there be free for all?
<psychocide> 1v1v1v1v1v1
<jimmi> nice
<jimmi> 1 v 5
<l0de> and if one player drops out, will you let the other player control their tori?
<Handi> lol
<Handi> like the first player to click 'take troops'
<psychocide> most likely their tori would just get nuked
<jimmi> prob not. i think a player leabing is the same as quitting, so all pieces would explode
<Handi> logically.
<Handi> anyway, I think that putting different channels on the chat is primodrial too
<l0de> but if you could take control of a teammate's pieces, you wouldn't lose games if they got called away for an emergency or something
<Handi> primordial*
<Handi> emergencies are part of life
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<psychocide> hey guest, welcome
<Guest860> Hello
<psychocide> trees?
<psychocide> type /nick [name] to change your name
<psychocide> I think thats it, right?
* Guest860 is now known as [Trees]
<Trees> Indeed
<psychocide> ah no need for the brackets
<l0de> lo
<Handi> lol
<Trees> :[
<Trees> But brakets are fun
<psychocide> although it looks kinda cool
<jimmi> looks like CDATA in XML
<jimmi> nerd ref
<l0de> with the multiplayer, how are you handling communication between teammates?
<jimmi> there will be a private chat
<Handi> teamsay I guess
<Handi> I mean like all the other games...
<l0de> I bet a lot of people will do vent\teamspeak
<psychocide> haha, QR with voip would be so funny
<Handi> only for serious gamesI think
<l0de> you'd have qr clans
<Handi> ya
<jimmi> psychocide plays a lot of online games, so he helps out a lot with those UI concerns
<psychocide> we're talking about supporting clans in the game, actually
<psychocide> probably a low priority feature though
<jimmi> well, i would like to play a team game over viop with skype when its all done
<psychocide> so down the line
<jimmi> that would be funny
<psychocide> yeah
<l0de> what's the order too, would you be doing 't1p1, t2p1, t1p2, t2p2'
<psychocide> "purify me asshole!" "Sorry dude, gotta swap you, I really want this piece"
<l0de> ha ha ha
<Handi> lol
<l0de> Yeah would your kamikazes affect teammates?
<psychocide> good question
<Handi> "goddam fucker, your bombs just blew my GQ!/?&/&?&)%?"
<jimmi> kamikazes yeah, game wide. but the other powers prob not
<l0de> so swap would only affect enemy players, not teammates?
<psychocide> there are still kinks to work out
<jimmi> like i imagine a destroy row only affecting everyone else not on your team
<e2> bene
<Handi> yeah, destroy powers affecting your own pieces would be gay
<jimmi> yeah, swaps a weird one. they all have to be run down by us, and imagine the best most logical game play
<l0de> hopefully there's no bene at that point :D
<psychocide> hehe
<Handi> oh, about bene, I don't think that making consolidate radial would be cool
<psychocide> hey, why don't we ask Trees what sort of stuff he'd like to change about the game?
<Handi> just kill bene and stay with learn
<psychocide> get a newer player's perspective
<Trees> Never.
<psychocide> Jimmi, cancel that new account
<psychocide> just kidding, thanks for joining!
<jimmi> too late, just actiovated and sent confirmation email.
<Handi> lol
<l0de> What if you could wager days of gametime
l0de> on games
<psychocide> huh?
<l0de> Like I play someone and bet 3 days of qr I'll win
<Handi> huh?
<e2> lock outs?
<psychocide> ohh like portions of memberships?
<Handi> like 'if you lose, you can't play qr for a week'?
<psychocide> like if you buy a 3 month membership, you've got 90 days
<psychocide> but you could bet some of that
<e2> ah
<l0de> yeah
<psychocide> so a good player could never have to pay since they keep winning more days
<psychocide> haha
<l0de> That's a one off thought, we don't have to get into it
<e2> wasn't seeing it that way...
<Handi> well, that's kinda gay unless QR costs 30$ a month
<jimmi> gambling is a sticky situation on the internet
<l0de> but just something that popped into my head
<psychocide> yeah, I don't think that'd be a good way to go, but it is clever
<Handi> I liked the "1 dollar Bill" power
<l0de> well, even if not straight up gambling
<l0de> if you had something you got from other players by beating them
<l0de> even if it was just tokens\whatever
<Handi> yeah, that's definetely a good idea
<l0de> a lot of people like that, the feeling of wagering
<l0de> handi's just counting the mountain of qredits he'd take off of nubs
<psychocide> haha
<Handi> perhaps money to allow you to buy some stuff in a "RPG" mode
<psychocide> I think if we did something like that, it'd be optional
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<train> you'd run into bizarre state by state legal issues (nationally and internationally)
<psychocide> members only
<Handi> I mean QR tokens not money
<psychocide> welcome, guest
<l0de> yeah, it would have to be an opt in thing
* Guest828 is now known as OncoByte
<l0de> q-rist, handi's still at 94%
<psychocide> we'd want to minimize newbies feeling victimized
<Handi> hey onco
<psychocide> yo Onco
<l0de> who'd you lose to handi
<Handi> that's why you get channels
<OncoByte> Hey - neat IRc thingie
<jimmi> hello
<psychocide> you using mibbit?
<Handi> if you have 30 people permanently on lobby
<l0de> even with 30 people
<l0de> you wouldn't have too much chat
<Handi> you could have like 3 channels, where 4 are on expert, 8 on intermediary and like 18 on beginner for instance
<psychocide> we're also implementing a whisper system to the main lobby chat
<Handi> well, it'S not only for caht
<Handi> it'S also for finding opponents of your caliber
<l0de> yeah, like the way yahoo games does lobbies
<l0de> that's a good point
<Handi> and not getting submerged by guests and newbs
<l0de> with the luck factor in qr though, anyone who's played for more than like a week stands to put up a good fight
<Handi> nah
<l0de> to me at least, I don't know about captain america here
<Handi> there are permanent newbs
<psychocide> haha
<Handi> lol
<l0de> ha ha
<l0de> hell I have to take off in 20 minutes for dinner
<OncoByte> PermaNewbs - You really only have to make one bad mistake to tip the balance
<jimmi> i will be leaving in 15 to get a shower and get back to programming
<OncoByte> Nice - you're showering!
<Handi> lol
<jimmi> its shower day
<OncoByte> Gotta have one
<psychocide> actually that's not a bad idea. It's a shame though, since the channel is filling up now
<Handi> 20% rabate on hot water?
<l0de> SUBLIMINAL MESSAGE: IMPLEMENT DIAGIPLY
<jimmi> i know, but we told people 3pm, and been gere almost 2 hours. i think it was good
<psychocide> I need to get to work on programming as well. I woke up late and had to drink a lot of water before this chat
<psychocide> yeah
<l0de> I have some neat info
<Handi> LOL
<l0de> Err got some neat info out of it
<OncoByte> post a summary on the board
<l0de> if the game gets bigger I want to do a qr blog
<Handi> i'M DONE WORKING IN ONE WEEK WOHOO
<Handi> oops
<OncoByte> or teach us IRC idiots how to look up logs
<Handi> sorry for caps
<l0de> Hell, I should have logged this
<l0de> I can summarize all of it, just correct me if I get anything wrong
<psychocide> yeah, that'd be fine
<Handi> cool
<zero> basically Jimmi said he is switching to checkers, keep it simple
<OncoByte> ha
<l0de> Any neat new stuff before you go?
<psychocide> we can probably answer another question or two
<Handi> why isn't alex playing QR anymore?
<psychocide> besides "when"
<psychocide> xenocid?
<Handi> yeah
<jimmi> most of what we are planning is public knowledge.
<psychocide> I was under the impression he plays more than all of us
<jimmi> xenocid plasy all the time
<Handi> really o_o
<Darkness_Keeper> (Hey, this is turning out better than I thought!)
<l0de> How into the idea of removing bene are you? I and 47 both really like the idea
<OncoByte> I've got a question -
<Handi> must be my playing hours
<psychocide> the better question is why Jimmi doesn't play anymore
<OncoByte> Who has more than one account either in the game or on the board?
<l0de> rhox
<Darkness_Keeper> Not I.
<Trees> Woot I'm a member
<Handi> lol
<Darkness_Keeper> Visa!
<Darkness_Keeper> :P
<jimmi> i will play again eventually.
<Handi> haha
<Handi> how's your new job going jimmi?
<Darkness_Keeper> So jimmi doth not accept challenges anymore for now?
<jimmi> hey psychocide, what is the chance of bene being gone?
<psychocide> I'm in favor of it
<l0de> I know onco is in favor
<Handi> I'm in favor of it too
<l0de> screenshots today
<psychocide> heh
<zero> I wanna see switcheroo gone
<OncoByte> You could limit it
<e2> kill it more centerpults for me
<Darkness_Keeper> Oh yeah, Congratulations, Trees!
<OncoByte> I love the Switcher
<psychocide> we're talking about elminating t2 switcheroo
<Trees> Thank you
<psychocide> but keeping t1
<Handi> don't kill 'roo you mofo!
<zero> I miss the days before NPT
<psychocide> actually we're talking about eliminating all the tiered mods one way or another. In some cases making t2 the default
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<OncoByte> Well there goes the second tier interface idea!
<Guest083> yo
<Handi> I love bankrupt, recursive
<Guest083> still here guys
<zero> I live the tiered system though
<zero> love
<l0de> Onco- I was really against that
* Guest083 is now known as driven2sin
<l0de> It favors the player who's already strong too heavily
<Handi> hey d
<driven2sin> ok
<Darkness_Keeper> Heya, d2s.
<l0de> howdy
<psychocide> I wouldn't say the 2 tiered interface is totally off the table
<driven2sin> so what is lode killing now.. hating on bankruptcy?
<psychocide> but it's definitely taken a back seat lately
<OncoByte> haha
<Darkness_Keeper> (11 people on at once. Wow.)
<e2> well take tier 2 grow off then
<l0de> I'm removing torii from the game, they're too round
<psychocide> yeah, this is a good turn out. Too bad Jimmi and I will be leaving in like 10 minutes
<jimmi> there are two issues when discussing tiers; tier interface for modless powers, and tier 2 for mod powers.
<Handi> Yeah, I can live with 1 GQ
<jimmi> i think ther eis a good chance both might be going away, the tier interface before it ever got built.
<l0de> same, 1gq would lead to much more interesting games
<psychocide> yeah, that's a good question. Who would miss x2 and x3 GQ?
<jimmi> but we will hammer that out in the coming weeks
<Darkness_Keeper> (9 isn't too bad either. :P)
<Handi> hey jimmi, why are you so against cast powers a la multiply?
<driven2sin> i think you need to keep qouble quad
<Darkness_Keeper> I'd miss 2x, but maybe not 3x GQ.
<driven2sin> if not moveagain is same as single quad
<psychocide> He's actually kind of into it now, Handi
<psychocide> I'll let him answer though
<l0de> : )
<OncoByte> If you lose a GQ tier every time you use it, you can keep 3x
<Handi> nice
<driven2sin> no you need double quad
<l0de> why d2s
<Handi> move again like GQ... wtf d2s?
<e2> what for
<driven2sin> onco not really once you use a 3x quad it it over anyway
<driven2sin> :)
<psychocide> the other thing is, when we roll out all the customization options, we could always make the DEFAULT GQ limit 1...
<Handi> YA
<jimmi> yes, i like a casting system now for multiply, hotspot, bunker, power plant, raise tile, and lower tile. but thats another story. ill let psychocide explain that on the boards
<Handi> casting for hotspot would be so-so
<l0de> it makes it a ton stronger
<Handi> too strong
<psychocide> indeed
<driven2sin> handi.. if a quad is chasina piece with moveagain the moveagain can kill the quad
<Handi> hotspot is already damn strong
<Darkness_Keeper> And make the maximum 10? :D
<driven2sin> not a double quad though
<l0de> esppecially if it's not limited by terrain
<OncoByte> Can you cast onto an occupied spot?
<Handi> oh yeah, tru
<l0de> that'd be so cool
<psychocide> we're talking about that,
actually
<l0de> I really do like the idea of neutralizing hotspots by casting your own hotspot there
<OncoByte> That is some strong stuff then
<psychocide> making all the castable single-tile powers able to be cast onto occupied squares
<l0de> and players plonking jps on them
<Handi> I don't like the hotspot casting at all
<e2> yea not into it either
<l0de> I like it
<Handi> I mean, it will be much easier to cast a hotspot on enemy's 4th row...
<psychocide> I'd like to hear why, guys
<jimmi> i dont think we are going to cast some single tile mods and not others. i think we do all or noe
<jimmi> none
<l0de> but I'm wary of it being too strong
<psychocide> yeah, unity of design is a big thing
<psychocide> simplicity and consistency
<Darkness_Keeper> Now, if you can cast them...can you still cast them on your current position?
<l0de> If you do do cast powers, would you let them be radial cast? It would make the single-tile stuff much stronger
<driven2sin> casting hot spots may be too huge
<jimmi> there are still wats to counter it, and we can always boost refurbs
<l0de> and make the movement in the game more dynamic
<Darkness_Keeper> Like, say, you really needed a raise tile right where you are..
<psychocide> yes DK, except for multiply
<Darkness_Keeper> Ah, okay.
<OncoByte> I don't think casting any tile mods adds that much - and with the exception of Bunker - they aren't borken now
<l0de> how do you cancel them then
<Handi> I understand the unification issue psycho
<l0de> It's pretty huge onco
<Handi> sometimes it's quite problematic though
<Darkness_Keeper> Well, Onco...
<psychocide> yeah, we certainly don't want to break a power just to get it in line with others
<l0de> like with power plant, lets you throw out multiple plants each turn
<Darkness_Keeper> It gives Lower Tile a use.
<e2> no consistency for multiply though
<driven2sin> unification can box in game balancing though
<OncoByte> Casting a PowerPlant save one turn - Casting a HotSpot makes it a super power
<psychocide> that's true e2, multiply is a weak link
<Handi> also, concerning refurb... refurbify anyone (except lode)?
<e2> lets make hpotspot a weakling too
<OncoByte> Multiply is not really cast - it appears ON the tile it is activated on then MOVES on tile space.
<l0de> I see how it is :\
<Handi> lol
<e2> oh so cast doesn't use a turn>
<psychocide> one point I made to l0de about casting Hot Spot is that it would lead to more instances of double Hot Spots
<l0de> I love that
<psychocide> Onco, we're talking about making the art of Multiply different. More like you're casting a blueprint or something that generates the new piece
<driven2sin> refubify makes the game very preschoolish
<OncoByte> If you can cast hotspots then there should be a swap or recruit tile to make the riskier
<Handi> what you mean?
<l0de> It just makes it more likely you can use refurb and purify
<train> what's refurbify?
<Handi> YEAH
<train> oh
<psychocide> refurbify is a proposed merger of refurb and purify
<driven2sin> why not just have 4 powers then.. death/terraform/affect/cleanse
<e2> or 400
<OncoByte> perfect - I like D2S' suggestion
<psychocide> or 1 power, Win Game
<Handi> lol
<e2> not an argument
<l0de> Refurbify is my idea for combining refurb and purify into a single power, where refurb no longer destroys friendly tile mods, but still destroys tripwired enemy pieces, mods and orbs
<psychocide> first one to an orb wins
<Handi> we need more purifies and refurbs anyway
<driven2sin> lol
<Darkness_Keeper> Or 2 powers, Win Game and Lose Game. :P
<OncoByte> Slightly off topic question - any chance for a Golden Orb or Capture the Flag variant?
<Handi> lol
<psychocide> haha, Forbed, all I got was 3 "Lose Games"
<e2> capture the flag
<train> I guess it would be nice so I didn't keep forgetting which does what
<e2> fuck yeah
<l0de> I mentioned that the other day and I thought it would be cool
<jimmi> it is lower priority, but i always liked that idea when it was first brought up.
<l0de> It could go under 'scenarios'
<driven2sin> i could buy making invert also swap tile mods.. things like add.. refurbify seems to go backwards..
<train> Suppose I could play more than twice a month, though
<jimmi> it may be easy to implement, though
<l0de> I bet it would become incredibly popular
<OncoByte> I think it would work very well and not be a coding nightmare
<l0de> driven2sin- but then you make invert LESS useful, because you can't use it on a row with your hotspot\whatever
<Handi> yeah, I mean, you merge them both in refurbify, and make refurbify 50% more common then either of them
<Handi> invert to invert tile mods, I'm against that
<driven2sin> lode.. you want everything to be roses
<psychocide> just to be sure, we're all talking about refurbify at this point?
<l0de> I have to run gentlemen, I'll leave this lobby running, and try to summarize all this on the boards later
<e2> night
<l0de> If you have any key points you want included, /msg them to me
<Handi> ok, what about tweaking probabilities for radial, column and row separaely?
<jimmi> i have to get going too. sorry it picked up in the last 30 mins.
<OncoByte> There's quite a lot of inertia about what to keep and what to change - all different from different people
<jimmi> well, sorry i have to run when it picked up i mean
<Darkness_Keeper> (Hehe. You two stop fighting, or I will turn this church around! ...I am a Scrubs addict.)
<Handi> oh well bye jimmi
<driven2sin> refubify destroys probably about 3 to 4 things an opponent set up.. too much of a game changer.. ok is that enough to exmplain why it stinks?
<Darkness_Keeper> Well, I'd like to thank you all for coming to this.
<OncoByte> QRimson is going to be a new game - I bet I play it no matter what
<jimmi> thanks DK
<Darkness_Keeper> I was a bit worried at first, but it looked like it ended up successful.
<Darkness_Keeper> We'll try to do this again, I'd bet.
<psychocide> yeah, sorry I'm going to have to head out too. Please hang out and continue chatting. It'd be awesome if this became a regular location for chat like this
<OncoByte> Cya Jimmi - remember behind the ears
<Darkness_Keeper> (And I'll look for new ways to get into IRC, for the people who weren't able to make it)
<jimmi> ok, see ya.
* @jimmi (Guest221@JIG-2001C85A.hsd1.ma.comcast.net) Quit (Quit: PJIRC forever!)
"Take solace in the fact that if I had the ability to kill one person I knew from the internet, it would be you."
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