seanie7 wrote:This Is a Cool Idea, Would Opponents get infected or is it only same team infections?!?!
Josh wrote:I think it should be opponent only. If you could create a weaponized self-propogating nanobot cloud that systematically targets and invades circuitry, wouldn't you give it a friend-or-foe detection system? Sure you would.
Of course, it could be both, just like we have destroy and kamikaze.
Or, here's another place for a tiered power: stage one, effects everyone. Stage two, opponent only. It could also become more powerful, perhaps.
robponce wrote:I see P Monie's point... Im with Josh for Tiering (hope thats a word or horseclaw will rip me to pieces, much like i beat him in the arena last night) The infect could be far too poweful if its first function is to kill only oppenents. Im all for having it take out anyone and everyone. After all, real viruses know no sympathy for who you are. They kill everyone.
Josh wrote:An alternative to tiering is a complimentary power called Gasmasks or AntiVirus Software, or something like that. So then the infection power would be purely a kamikaze-type thing, but you could at least use the Gasmask power to protect some of your guys. I'm thinking you'd have to use this power BEFORE the infection, as a preventative step. Only Purify would actually cure the shit.
This would also lead to interesting stratagies where you try to rush the oppoenent with your infected guys.
I like this as much as tiered version. Either would be really interesting.
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