by l0de » Tue Jan 26, 2010 9:35 pm
A few points:
1. While it's certainly meta, it's a very compelling power. I think a lot of games really come down to who has the column powers and who doesn't. There are a lot of circumstances where this power would be stronger than 2x. Invis sweeping with a row power, only to flip the script when he grabs an orb on your column.
2. Don't forget with the diagattack power that your GQ piece might be in the far corner, and could actually see some use out of several extra squares. I think the other variations there are just too damn hard to visualize.
I agree with mammalman that thematically, diagattack doesn't exactly make sense. It's exactly the kind of thing jimmi would never go for. (if jimmi starts going for stuff again in the future)
How about this then, when you invert the radial, you create a singularity and all the pieces in that radial are sucked into it and destroyed. The singularity destroys the casting piece, and next turn (as in the other player's turn, not one turn later) any other pieces in the 8 squares around the center are sucked in and destroyed as well. The singularity remains on the board unless refurbed. GQ singularities suck closer at one square per turn.
That way you could relocate onto a singularity-radius and not get instakilled, but you would have to move out of the radius or die. Relocating\scrambling onto a singularity would kill you.
A little intricate, but still neat. Eases the pain of being meta a bit when you can turn any shitty radial into a static kamikaze that has a huge impact on the terrain.
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