Would QR be a better game if more luck was taken out of it. I don't think so. One of the good things about it is that a worse player (like me) can still win sometimes against very good players (like Handi, daya, Tough, or Junkyarddog).
Of course very good players want to remove the luck element (or weaken some stronger powers as Daya argued for in a recent post) because it is too frustrating that they can't always win when they are clearly better skill-wise.
I think the game is better the way it is - luck levels the playing field and makes it more fun as you are learning he game.
The other thing that could be called unbalanced is the very strong powers. Someone talked about removing 2x in Qrimson. Maybe its a good idea, but again this makes the game fun: I can be losing badly against a good player, and get a recruit or 2x or Quad and win the game.
The fact that a few orbs can turn around the game is a good thing. [Maybe the QR experts need an option to take out a few of the luck elements, so they can have a skill-only based game].
So I recommend being careful making the game too balanced. If lesser skilled players can only rarely beat better ones, then QR has lost something.
Different topic:
Something I wanted to say:
If you added multiplayer, and resuming after disconnections, watching others play, and make-your-own board setup, the game would be damn near perfect!
Think how much fun we all would have with those things added to QR classic.
Sure, go ahead and make some tweaks and change some powers and add new powers, but it is already a great game.
(Thank you Jimmi!)
PS I do think Jimmi and other long term players have some good ideas to improve the game.
Your thoughts on this?

