My suggestion: reduce the probability of the super powers from spawning in orbs in order to reduce the chance of getting a sudden overwhelming advantage over your opponent.
I would slightly reduce the chance to get these powers: grow quad, switcheroo. Reduce them enough so that they still come, but not as often. Switch would get bigger reduction in chance to appear.
Hmm what else?
These seem like the biggest game killers. Isn't switcheroo way too powerful? And grow quad definately can give a player a crushing sudden advatage, as he acid columns his enemy in the beginning of a game. I think more games would be better if these two don't come as often.
I think these powers below are okay (powerful but they don't suddenly decide/end the game):
recruit column, swap column.
Smart bombs don't usually lead to a crushing victory (even if you hate them).
I was thinking this would make the game better - more based on skill, and reduce those sucking games where quickly the other guy pwns.
I am sure this was discussed before, and maybe someone can link to the thread where jimmi posted the probabilities of each power coming.
Opinions of the Qods?

