Rubik87 wrote:Switcheroo is not overpowered, it's just you panicking whenever you see it that makes it look like a game changer to you. It's not even close to beneficiary or teach row, for instance
Switch is overpowered because, while weaker, it has a much higher probability of appearing than a teach row. As in risk = damage X probability.
Switch is a 25, teach row is a 10 in jimmi's system.
(Benef. is 25 also). Don't you see a lot more switchs than teach rows? It is 2.5 times more likely to appear.
I think not so many (but some) games are ruined by teach row, but many more games are ruined by switch.
Also, who said anything about panic. I was thinking of the games where I get a switch early on, and how much of an advantage that gives me against an average or mediocre player.
Maybe for you, because you are one of the top players, it doesn't sway a game, but for us in the lower levels, it can make a big difference. Don't you think if a decent player gets a Switch in the first few orbs, that gives a big advantage.
I just see switch coming in many games, giving too much of an advantage (especially if it comes very early), and preventing a good game from happening. And of course a double-switch can make a game unwinnable in an end game (like if bankrupt has been used).
I guess none of this matters, since jimmi will not change the odds on this.