General improvement

Have an idea to make Quadradius better?

General improvement

Postby Lurch » Fri Aug 27, 2010 1:12 am

After returning to Quadradius after not having played for more than a year I was instantly reminded of all of the bad times I used to have playing it.

It's an addictive game with so much strategy and tension that you just keep wanting to sucker punch yourself on it's agonising faults over and over.

Seriously the best option in this game would be to replace the part after you log in and choose an opponent with a set of random number generators and which ever player rolls the highest number wins.

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Postby driven2sin » Sat Aug 28, 2010 12:48 pm

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Postby yabbaguy » Sat Aug 28, 2010 8:22 pm

The bad players whine "forb" the most.
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Postby Pimpwin » Sat Aug 28, 2010 10:02 pm

yabbaguy wrote:The bad players whine "forb" the most.


pretty much... I know this because I used to be one :P
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Postby Snoop » Sun Aug 29, 2010 7:17 am

The heading here is SUGGESTIONS; do you actually have one, lurch ? or are just here to prove yabbaguy's point ? awwwww, boo hooo hooo... :cry:
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Postby Lurch » Sun Aug 29, 2010 4:15 pm

Snoop wrote:The heading here is SUGGESTIONS; do you actually have one, lurch ? or are just here to prove yabbaguy's point ? awwwww, boo hooo hooo... :cry:


My suggestion is to take out the guise of there being anything less than 80% luck in this game.
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Postby Lurch » Sun Aug 29, 2010 4:41 pm

Just played another game, and once again the balance of power flip flopped 4 times with only a small degree of influence from the player skill in the game.

To make this game into something that doesn't take you on a roller coaster ride that wrenches you from the thrill of the game and into a state of pure hatred for it, it will need that randomness of the orbs mitigated.

Perhaps a visual way to indicate the "level" of the orb on the board, or maybe a game mechanic that ensures a degree of to balance to the orbs that appear within range of a side's torii.
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Postby J » Mon Aug 30, 2010 9:39 am

Lurch, I can understand your frustration (I let my membership expire). Do not use the winning percentages of the "top players" as a barometer of your success or skill. These people win a few games at the start of each month against their friends and/or alternate memberships and then stop playing.
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Postby yabbaguy » Mon Aug 30, 2010 12:12 pm

I have more respect for the people who have 200+ games, at least it's a more enjoyable, albeit slightly unhealthier, obsession to uphold than rank-sitting! :D

And yeah "play another 'hand' of QR and get over it etc."
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Postby Mammalman » Mon Aug 30, 2010 3:44 pm

J wrote: the "top players" win a few games at the start of each month against their friends and/or alternate memberships and then stop playing.


d2s's shining example notwithstanding, that is simply not true. several names appear among the top 20 or so quite consistently, with monthly game totals of at least a few dozen. we don't all have time to play 100 games a month but we're not playing our friends to pad our stats or rank sitting. if you aren't breaking 50%, see if you can convince a better player to point our your mistakes during games. there certainly is a LOT of luck in this game but don't let that convince you that skill isn't playing a role, too. i think roughly 1 in 4 games could go either way depending on player skill.
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Postby Rhox » Tue Aug 31, 2010 12:06 pm

I recently played a game with someone (sorry, I can't remember who you are) and he asked me if I could give him some advice after the game. I was in a good mood that day so I decided to critique his every move and instead of evaluating him at the end of the game, I coached him throughout. This guy was not a bad player by any means. He made several well thought out, strategic moves. However, he also made a number of small mistakes that I didn't make. Every wrong move ultimately decreases your chances of winning, especially against a better player that is aware of the best possible move in nearly every situation. And likewise, every time you make the best possible move, you increase your chance of winning. If one player is constantly making the best possible move and the other player is making a few mistakes here and there, obviously the second player is more likely to lose.

You see Lurch, this is what separates the good players from the great. The middle tier players pay less attention and generally do not put as much thought into every move as the top tier players. You may not be making the wrong move, but if you don't understand what the BEST move is then you're not helping your chances of winning. The best players consistently make the BEST moves, which add up during the course of a game and make it so they are in a better position to win.

Most people who complain that Quadradius is mostly luck do not understand what I'm trying to say. They think they are playing just as good as their opponent, when in reality they aren't aware that every wrong step decreases their chance to win. Is there luck involved in Quadradius? Of course. Does it ruin the game? No. The "luck" argument is merely an excuse for players who aren't as mentally aware of the ins and outs of Quadradius to make themselves feel better for not winning as much as other players.
Oncobyte wrote:This is a luck containing game. We like that. The randomness means that you have a tremendous variety of options and almost every game you play is different than the last. The same strategy doesn't work every time. Sometimes, you will lose entirely because of bad luck. Play another "hand" of QR and get over it.


2007 - 1073-482, 69%
2008 - 477-269, 64%
2009 - 499-228, 69%
2010 - 514-233, 70%
2011 - 46-45, 51%
2012 - In progress

CAREER: 2715-1313 (68%)
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Postby driven2sin » Tue Aug 31, 2010 3:27 pm

anyone still complaining about this game, as it hasn't changed in years, is a total fool

there is a treasure trove of strategy discussions on the forums.. 70% of the players play the same style and you can easily use that against them.. 25% are bumbling idiots.. so about 5% are worthy of any real strategy discussions..

before you can discuss strategy, you have to define luck. Lightning striking the chain holding the barn door closed which lets out the animals is luck. Having your retarded, gypsy cousin leave it unlocked and wide open is not.
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Postby OncoByte » Wed Sep 01, 2010 12:26 am

Rhox and D2S summed it up in colorfully different ways. 

Most new players who lose and blame luck are right. They just don't know what luck means in this game. Players who win consistently do so because they position themselves to capitalize on the randomness inherent in the game. They make their own luck. 

Let me give you an example. Say one of you pieces picks up a GQ, recruit row, and a teach radial in the first 50 moves. Clearly, that is lucky in your favor right? Now I see your piece is orb gobbling and going for more orbs. I suspect that you value that piece and I set a trap. First I stall by forcing piece swaps until some orbs fall on my side. Then I collect a couple of orbs with different pieces. I move a guy with a Lower Tile on board into your badass piece's column. You move him away and into the column where I had  picked up a Recruit Column. Game over and you cry "what luck that you had that power on that piece at that moment! This is bullshit! Even when I think I'm winning for sure, I lose. This game is random dice crap!"

But in actuality you got beat not unlucky. First, you telegraphed your hand by hopping your piece around. Second, I stalled you until I could get some orbs to work with. Then I bluffed you into moving into a trap. You played  stupid despite getting some strong powers that you never used. 

I see game after game like that end with people whining about luck. 
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Postby Rhox » Wed Sep 01, 2010 7:17 am

Could not have said it better myself.
Oncobyte wrote:This is a luck containing game. We like that. The randomness means that you have a tremendous variety of options and almost every game you play is different than the last. The same strategy doesn't work every time. Sometimes, you will lose entirely because of bad luck. Play another "hand" of QR and get over it.


2007 - 1073-482, 69%
2008 - 477-269, 64%
2009 - 499-228, 69%
2010 - 514-233, 70%
2011 - 46-45, 51%
2012 - In progress

CAREER: 2715-1313 (68%)
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Agree to Disagree

Postby J » Wed Sep 01, 2010 10:24 am

Its the mutual masturbation society at its best.

If anyone else was to use the "play your cuzins" strategy, their rank would become frozen.
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